Mission: Possible

Multimedia. Matryoshka Haus, 2016.
Large mission possible media

Innovation pioneer, Shannon Hopkins, has discovered through research and experience that learning-by-doing can be a path to social change. As a result, she and her entrepreneurial collective, Matryoshka Haus, have created “Mission: Possible”. It is a simulation game and “workshop-in-a-box” that helps congregations tackle problems that don’t yield to simple solutions. The game uses an intuitive, non-conventional approach that draws upon assets, teamwork, and what Hopkins calls “design thinking.” With board game-type components for up to nine teams of 3-6 players, Mission: Possible works by guiding participants to address a common problem by figuring out what outcomes they want. Then it facilitates finding creative ways to get there. The game can be used by congregations to address a specific issue or, more generally, to build their capacity for creative problem-solving. For an introductory article on Hopkins and her “gamification of innovation”, visit {{FaithandLeadership.com | https://www.faithandleadership.com/shannon-hopkins-gamification-innovation}}.

Curated by Marie F. Fleming

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